Episode 16: Life at Rope #2: after the merger (pages 72-77) Posted bygameindustrycomicOctober 1, 2023October 1, 2023Posted inChapter 2Tags:3D art, 3D tools, Character modeling, comic, Company acquisitions, drugs, game development, game industry, graphic novels, Misery, Motion Capture, nineties, Shit Talk about game company acquisitions, how getting bought by Disdain’s changes things at Rope, also talk about “British art style” and the many challenges of emerging 3D game development back in 1997. Next episode: 8.10. Share this:TwitterFacebookLike Loading... Related